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The two page Quick Rules can be printed on a single sheet of A4 back to back (duplex).

Print out a copy of the Character Sheet for each player. 

Click the “Download on itch.io” button above to pay what you want for the Quick Rules.

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QUICK RULES

Use the buttons below to open the rules pages.

The rules consist of only two pages and it is important that the Storyteller (who runs the session) understands them, especially Page 1.
Page 2 can be used as a step-by-step guide to creating a character. Before your first session the Storyteller could read Page 2 to the Players as they fill their Character Sheets in.

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Epic Buddies Quick Rules - Page 1

This game system is still in development, rules are subject to change.
Everything written here was created by and is owned by
Monty & Peter Kimball-Evans, Kit Anderson, and Qita Iseley.

Players: 1 Storyteller (ST), 1+ Players. 

Required: Writing gear and a D6 (six-sided die). If you have no die, ask a search engine or digital assistant to “Roll a die”.

Fiction First: Enjoying the story is the objective. What the ST says goes. Player cooperation is rewarded. Rolling is minimal. As a rule the lowest number is best. No in-game calculations and no modifying roll results.

Storyteller

The ST tells a story and plays Non-Player Characters (NPCs).

The ST describes events and asks the Players what “Actions” they want their Player Characters (PCs) to take. The ST should encourage creativity.

If PCs and/or NPCs need to take turns, this is an “Encounter”; Actions of the PCs and NPCs resolve in their “Order of Play” (page 2).

If effort or skill is required of PCs, the ST decides which Talent the Player should roll to make it happen. Check the result against the Player Roll Table.

The ST should add challenge for heightened drama, not to punish Players.

If a PC could notice something passively or must move unexpectedly, the ST asks them to roll a suitable Talent as a “Reaction”. Reactions don’t replace Actions during Encounters and don’t have Epic results.

The ST can tell whatever story they want. Make it up on the fly, adapt a favourite book, movie, or video game, or use a scenario from a different role playing game. Improvisation is key! Work collaboratively with your Players.

NPCs

An NPC is any Character played by the ST. They might be friend or Foe.
Typically, NPCs can’t Buddy and have no need for a Character Sheet, however these are at the ST’s discretion. Consider their Fancies and Foibles to create well-rounded Characters (see Page 2).

Assign an Order of Play speed (see Page 2) between 0 (fast) and 8 (slow).

Assign each NPC their own Aptitude (based on the “Talent Aptitudes” in the “Talents” section on Page 2). This is a general indicator of their skill. All NPC Actions and Reactions use their allocated Aptitude die (unless they have a full Character Sheet).

Assume the strongest, most capable NPCs roll “Trained Expert” (boss fights, faction leaders, etc), and the weakest (expendable minions, non-combative farmhands, small animals, etc) roll “Dangerous”.

NPC Actions may offer a chance for Reactions from other Characters at the ST’s discretion, to prevent, reduce, or alter the effects of that Action.

Damage dealt to and by NPCs can be checked against the Damage Table. Epic Wins deal additional Damage. Epic Fails skip a turn during Encounters.

Players

Enjoy the story! Roleplay your Character; imagine how they would behave in situations and react to other Characters.
The ST will ask you what you want to do, then they might ask you to roll a Talent to perform your suggested Action. Check the roll result against the Player Roll Table.

The ST may also ask you to roll a Reaction unexpectedly. Reaction Rolls are most common outside of Encounters.
Where a Player Action and opposing Foe Action are both Wins, only an Epic Win from the Player will beat a Foe’s Win.

If you feel the ST’s decisions aren’t fun or fair, say so but trust that the ST’s decisions may aid a story device you aren’t yet aware of, so try to play along.

Buddies

If you Fail an Action Roll, a Buddy can help. Other Players can volunteer to be your Buddy, or you can ask for help. The ST may prompt players to be a Buddy. A Buddy cannot help with Epic Fails or Reaction Roll Fails.

A Buddy suggests an assistive Action and the ST decides which Talent the Buddy rolls for that assistive Action.

In an Encounter: The Buddy Action is taken instead of their next Action and Buddy replenishes 1 SP. Otherwise: The SP replenishes at the ST’s discretion.

In solo play: With any Fail roll you can opt to Be Your Own Buddy.
Re-roll your attempted Action, replenish 1 SP, but skip your next turn.

Rolls

An Action or Reaction Roll requires the Player to roll a D6.
Rolls of 1 and 2 always result in a Win, 5 and 6 are always a Fail.
Depending on the “Talent Aptitude” (see Page 2), Actions may be Epic.
If the Player asks the ST to Epic Roll, they must accept the Roll result.
When Damage is dealt or healed, the ST may use the Damage Table.

Player
Roll

Epic Win

Win

Fail

Epic Fail

Result

The ST describes how the Action succeeds, plus the Epic positive effect. The Player agrees or asks the ST to “Epic Roll” instead

The ST Describes how the Action succeeds

The ST Describes how the Action fails (usually a minor inconvenience)

The ST describes how the Action Fails, plus the Epic negative effect. The Player agrees or asks the ST to “Epic Roll” instead

Epic
Roll

Epic Win

Epic Fail

1

Heal Damage

Take Damage

2

Gain Basic item

Lose Basic item

3

Double Damage or healing

Damage Key item

4

Gain useful intel

New Foe appears

5

Find a new route

A route is blocked

6

No Epic Fails for a while

No Epic Wins for a while

Damage

Approx. Amount

Weak

5

Light

10

Middling

20

Strong

30

Massive

40

Extreme

90

Epic Buddies Quick Rules V14b ©2021 Epic Buddies Ltd

Open Page 1
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Epic Buddies Quick Rules - Page 2

Character Creation

Ensure all items in bold on this page are written on your Character Sheet:
Character Name, Pronouns, SpeciesAge, Height, Appearance.

Create a Backstory and run it by your ST to make sure it fits with the story.

Note down your Character’s two Fancies (what motivates them) and two Foibles (quirks or flaws that affect their combat, decisions or interactions).

Agree on a Party Name with your ST and other Players, and maybe include a picture of your character if you have printed your Character Sheet.

If allowed by the ST, a player may make more than 1 Character Sheet (transforming/multiple PCs, expanded Companion info etc).

Talents

The Talents are listed below alongside their speed rating and examples:

Finesse. (Fast) Balance, stealth, dodging, acrobatics.

Fingercraft. Lockpicking, pickpocketing, sign language, forgery.

Force. (Slow) Strength, bind, push & pull, lift.

Mindcraft. (Fast) ESP, paranormal, knowledge, strategy, memory, wits.

Nature. (Slow) Flora, fauna, elements, medicine & health.

Range. (Fast) Projectiles, perception, shout, gauge distance, teleport.

Speechcraft. (Slow) Charm, deceive, barter, translate, lull.

Talent “Aptitudes” listed from best to worst along with their result likelihood:

TE

Trained Expert

1
2
3
4
5
6

TA

Trained Adept

1
2
3
4
5
6

TB

Trained Basic

1
2
3
4
5
6

N

Neutral

1
2
3
4
5
6

P

Poor

1
2
3
4
5
6

I

Inept

1
2
3
4
5
6

D

Dangerous

1
2
3
4
5
6

Key:

Epic Win
Win
Fail
Epic Fail

Write a unique Talent under each Aptitude (TE is best, D is worst). Talents are core to play so assign according to a Character’s strengths and weaknesses.

Encounters

Damage. Damage starts at 0 and can reach 100. At 90 a PC is downed and cannot move without assistance. At 100 a PC is incapacitated/killed. Suggested Damage amount dealt/healed on the Damage Table (Page 1). 

Condition. Statuses altering a PC’s actions or causing them Damage over time e.g. compelled, terrified, bound, asleep, poisoned, downed. The ST will let a Player know as and when their PC is affected by something and should factor it into their decisions and the story.

Order of Play. A Character’s Order of Play (OoP) number is worked out at Character creation, not rolled at each Encounter. Your party will always resolve Encounters in the same order. NPCs and Foes will be slotted in by the ST, some may take more than one turn per round. Lowest OoP acts first.

Start at 4 when working out your OoP score. Every “Fast” Trained Talent will subtract “1” from your number, and every “Slow” Trained Talent will add “1”.

Ties are resolved first by who has a Fast Trained Expert Talent, then by who has Mindcraft trained to the higher Aptitude, and finally by the ST if still tied.

After calculating your OoP note which PC you Play After.

Magic. Either one of the crafts (Finger-, Mind-, Speech-) or None.
A PC’s magic is cast only this way, unless using an item imbued with magic.

Weapon. You get one slot; this is your equipped weapon or weapon set e.g. sword & shield, daggers, staff, pistols, axe, spellbook, bow & arrows.

The equipped weapon doesn’t use an inventory slot even out of combat. Replacing it unequips it. Any unequipped weapons take up an inventory slot.

Inventory

Your PC gets 12 slots and can free up space by discarding or selling items. Some things can be bundled e.g. food, med kits, ammo, cooking utensils.
Agree with the ST on a few items that your Character would begin with.
If an item is important to the story the ST may ask you to label it as “Key”, otherwise it is considered a Basic item.

Currency. Ask the ST. The ST’s world and your Character’s background will dictate the starting amount and denomination.

Companion. Your creature or automaton. They aren’t inventory, they don’t fight, but they can be a mount and/or can carry a single item for your PC.

Epic Skills

Epic Skills (ESs) are Actions you create that have a more powerful effect than regular Actions. A PC’s ESs must be attributed to any of their Trained Talents.

ESs cost Skill Points (SPs). The ST decides each PC’s starting amount. Max 3.

A PC has up to 3 ESs (The ST may enforce fewer or no ESs for any part of the story). Be inventive, think about what your PC’s strengths are, or what cool and fun things you’d like to do. Discuss new ESs with the ST and other Players to agree on a good balance and suitable SP Cost (0 – 3) for each ES.

0 SP ESs might be passive, or non-combative but provide persistant benefits or negligible, unique effects (e.g. fireproof, magic light source, buffs, etc).

Record each of your three ESs’ Name, SP CostDescription, and Talent.

To perform an ES your PC must spend enough SPs to cover the ES’s SP Cost.
ESs cannot be rolled.

At the end of a Lengthy Rest (i.e. a rejuvinating sleep) replenish 2 SPs.
Quick Rests (e.g. putting your feet up, eating a meal) replenish just 1 SP.
ESs can be modified or replaced during a Lengthy Rest at the cost of 1 SP.

Epic Buddies Quick Rules V14b ©2021 Epic Buddies Ltd

Thank you for playing, Buddies!

Open Page 2

The Player Page is an optional quick start for new players. Rather than have players read the Quick Rules Pages, they can follow how gameplay works from this one sheet.

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Epic Buddies Player Page

This page provides new players a quick guide to get started without having to read all the rules (the Storyteller however must know the rules).

Glossary

ST: Storyteller; knows the rules and runs the game.
PC
: Player Character. You play as one!
Action
: Whatever you want your PC to attempt to do, be creative and think about what your PC wants from the current situation and which Talent to use.
Buddy: When a PC Action Fails, Buddy is a PC who skips their next turn to assist. They replenish 1 SP.
Roll: A roll of a six-sided die (D6) against a Talent.
Talent: Character Talents are Finesse, Fingercraft, Force, Mindcraft, Nature, Range, or Speechcraft.
ES: Epic Skill. Skilled Action Players make, uses SPs.
NPC: Non-Player Character. Characters played by the ST who your PC can interact with.
OoP:  Order of Play. Used to know the turn order in Encounters Lowest OoP acts first.
SP: Skill Point. Your Epic Skills might require SPs to be performed. Gained through Buddying or rest.

Rules

The ST will ask you what you want to do, then they might ask you to roll a Talent to perform your suggested Action. Think how your PC would behave in situations and react to other Characters.

The ST may also ask you to roll a Reaction unexpectedly. Reaction Rolls are most common outside of Encounters.

Where a Player Action and opposing Foe Action are both Wins, only an Epic Win from the Player will beat a Foe’s Win.

If you feel the ST’s decisions aren’t fun or fair, say so but trust that the ST’s decisions may aid a story device you aren’t yet aware of, so try to play along.


Required: Writing gear and a D6 (six-sided die). If you have no die, ask a search engine or digital assistant to “Roll a die”.

Fiction First: Enjoying the story is the objective. What the ST says goes. Player cooperation is rewarded. Rolling is minimal. As a rule the lowest number is best. No in-game calculations and no modifying Roll results.

Key:

Player Choice

Talent Roll

Usual Gameplay

Encounters
(Ignore until ST says)

At any time, ST may unexpectedly ask you to roll a Reaction Roll (no Epic results) for a specific Talent

In an Encounter, Characters take turns according to their OoP

Start Here
The ST describes the scene

If your PC’s damage is 100, they are unable to do anything (killed or unconscious)

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Known enemies will be described: The ST may remind you of any Conditions or Foibles affecting your Character

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If your PC is Downed (Damage is 90 or more), they may not move without assistance

The ST lets you know what happened as a result of your Roll, then play continues where you left off

An NPC interaction may be started/continued

Points of interest may be highlighted

Multiple choices, but nothing specifically stressed

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Have your PC talk (perform as them). Other PCs or NPCs may respond conversationally

Tell your ST an Action you’d like your PC to perform (anything you want to do in the context of the scene, such as resting, performing an ES, or using items)

Let your ST know where you’d like your PC to go

If your Action requires a specific Weapon, make sure it’s equipped

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Say who you want to attack, heal, or talk to, or where in the area you want to go: You can also attempt to interrupt, end, or exit an Encounter in some way

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If any part of your conversation requires a Talent Roll (persuading, deceiving, mental effort, etc), the ST will ask you to roll against that Talent

If effort or skill is required, the ST will ask you to roll. They will say which Talent you will need to roll in order to succeed with your Action

If the ST thinks your Character would automatically succeed in doing your Action, you will not need to roll

Are you attacking with an Epic Skill? Your Weapon? A Magic attack? Some of these will require you to roll against a Talent in order to succeed

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Some Foes may be able to roll against your Roll as a Reaction

Check your roll success against the Talent on your Character Sheet

The ST describes how your Action plays out

If you deal or heal damage, the ST will say how much: Your condition might also affect how much damage you deal or heal

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Whether or not you can take multiple Actions (change weapon, stand up, move, etc) on your turn is down to context and the ST’s discretion

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If you roll a regular Fail, you can ask another Player (whose PC is able and willing) to be a Buddy. If the Buddy accepts then they may replenish a SP at the ST’s discretion, and suggest their assistive Action; The ST decides which Talent the Buddy must roll

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The ST describes how your intended Action plays out, including any additional Epic effects or results

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If you are not happy with the ST’s Epic effects, then you can ask them to roll against their Epic Roll table instead, which must be accepted

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Not your turn? If they Fail, offer to be a Buddy to replenish 1 SP

The Buddy may need to be very creative in their assistive Action. They cannot be a PC who is Downed or not in the Encounter

If you’re being a Buddy, can your ESs help?

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If the Encounter ends (all enemies defeated, your party escaped, etc), the ST will let you know and OoP may be ignored again

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Next Character’s turn, according to the OoP. But skip if they were a Buddy since their last turn

If anything is said or done to initiate an Encounter, then the ST will announce that an Encounter has begun (go to Encounters chart). Otherwise, play continues (go back to the top)

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Epic Buddies Player Page V01 ©2021 Epic Buddies Ltd

Created by Monty & Peter Kimball-Evans, Kit Anderson, and Qita Iseley

Open Player Page

Every Player Character needs a sheet. This Character Sheet in particular is optional, as a Player could just as easily use a blank sheet of paper and follow Quick Rules Page 2 to fill it in.

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Epic Buddies - Character Sheet

Character

A4 printable PDF versions of the rules and this sheet (with editable fields) are available from epicbuddiesgame.itch.io

Player:

Party Name:

Character Name:

Pronouns:

Species:

Age:

Height:

Appearance:

Backstory:

Fancies:

Foibles:

Character portrait and/or notes

Talents

Write a unique Talent under each Aptitude (TE is best, D is worst).

Epic Win
Win
Fail
Epic Fail

TE
Trained
Expert

1
2
3
4
5
6

TA
Trained
 Adept

1
2
3
4
5
6

TB
Trained
Basic

1
2
3
4
5
6

N
Neutral

1
2
3
4
5
6

P
Poor

1
2
3
4
5
6

I
Inept

1
2
3
4
5
6

D
Dangerous
 

1
2
3
4
5
6

Encounter Stats

Damage:

Condition:

Order of Play:

Play After:

Magic:

Weapon:

Inventory

1:

2:

3:

4:

5:

6:

7:

8:

9:

10:

11:

12:

Currency:

Companion:

Epic Skills

Skill Points:

Epic Skill 1

Name:

Talent:

SP Cost:

Description:

Epic Skill 2

Name:

Talent:

SP Cost:

Description:

Epic Skill 3

Name:

Talent:

SP Cost:

Description:

Epic Buddies Character Sheet V14 ©2021 Epic Buddies Ltd

Epic Buddies created by Monty & Peter Kimball-Evans, Kit Anderson, Qita Iseley.

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